Announcing Newest and Bestest Horang's Engine


#1 LigmaForge Devlog (actually the first devlog we have ever created)

Greetings, fellow developers and enthusiasts! Welcome to the very first entry of the LigmaForge Devlog. This marks the beginning of an exciting journey as we embark on the development of a groundbreaking game engine to replace our current one.

Project Genesis: The inception of LigmaForge originates from a desire to enhance game development practices. Acknowledging the changing landscape of the gaming industry, we aim to develop a flexible and capable engine that addresses the limitations of our current technology while striving for incremental innovation.

Goals and Ambitions: LigmaForge aims to be a valuable asset for developers, offering a practical toolset to enhance creativity and streamline development processes. Our primary goals include:

  1. Performance: We're investing heavily in optimizing LigmaForge for superior performance. From rendering capabilities to physics simulations, the engine will leverage cutting-edge techniques to ensure smooth and immersive gaming experiences.
  2. User-Friendly Interface: Recognizing the importance of accessibility, LigmaForge will boast an intuitive and user-friendly interface. We want developers, whether seasoned veterans or newcomers, to feel comfortable and efficient while working with our engine.
  3. Cross-Platform Compatibility: Unlike the old HorangHill Engine, LigmaForce uses HTML5 and JavaScript and thus allowing cross-platform compatibility. Games developed with LigmaForge will seamlessly run on various platforms, including desktop browsers, mobile devices, and even within Electron or similar frameworks for native-like desktop applications.

Thank you for joining us on this exciting adventure. Together, let's forge the future of game development!

Files

LigmaForge Engine
External
Jan 14, 2024

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